Comrade Campaign

The Events Thus Far

Catching you all up on what's come to pass.

The events of Comrade Campaign thus far:

Our adventure begins in the town of Williamette, where a group of adventurers meet for their high school reunion. They are:

  • Tear, a human cleric. The latest in a long line of renowned clerics and paladins.
  • “Curious” Ashleigh, a human monk who was exiled from his monastery due to his burgeoning affection for his teacher, Abbott Costello.
  • Greg, a schizophrenic half-orc whose current personality is a fighter.
  • Frank West, a human ranger who’s covered wars, you know.
  • Honeyflake, a half-orc barbarian on the run from a brutal captor.
  • Rimbaldi, a human paladin looking for a means to support his growing family.

The party of adventures entered into Williamette together, having met along the road and swapping stories and growing closer together. However, upon arrival in Williamette they could see that something was terribly wrong. The population of Williamette was no more, having been replaced by hordes of shambling corpses.

Our group of adventurers began exploring the town, and within the courtroom of City Hall they learned a bit of the events that had brought Williamette to the state it was in through Lester’s Journal.

The party found their way into the church of Pelor, in which they found a secret passageway beneath the altar. Before they could descend further, “Curious” Ashleigh was scooped up by a band of air pirates, leaving the others to continue on alone. They discovered a network of tunnels and vast underground caverns beneath the church, at the heart of which they discovered the source of the zombies, a mysterious orb radiating waves of sheer dread guarded by a fierce gargoyle. After defeating the gargoyle Rimbaldi smashed the orb, destroyed the zombies but also transforming him into a dark,twisted carricature of a human being. He laughed evilly and then vanished in a puff of smoke.

The party began on their way back through Chalol Forest on their way to Partucale. On their way they were ambushed by the Motaki Gnoll tribe, drugged, and captured. While unconscious, the Motaki’s shaman placed a curse on the adventurers. The Sacred Chalice of the Motaki tribe had been stolen by Mad Martigan, and if the adventurers would attempt to leave Chalol Forest before it was returned to its rightful owners they would die a slow and horrific death.

The party found their way to Mad Martigan’s Keep where they met a stranded human sorcerer by the name of Roscoe Goodbarrel. He has been employed as a wagon protector, but the wagon was ransacked by bandits who killed the others and left Roscoe for dead. Lost and with little provisions, he found his way to Mad Martigan’s Keep and was seeking a way in when the other adventurers arrived. After an attempt to parlay with Martigan proved useless, the party found a way into the Keep. After passing through the Keep’s various and bizarre puzzles and traps, our adventurers now stand before Martigan’s sanctuary, prepared for an epic confrontation.


How many game-play sessions has this been so far? Need any artwork done? I can draw pretty well and would be willing to do some quick sketches for you guys if you wanted.

The Events Thus Far

I think what’s happened so far took four sessions, one of which was extremely short because I hadn’t prepared as much as I thought I had. I don’t think we’ll be needing any artwork done right now. One of our players spends pretty much every session doing sketches, so next time we play I might give her a list of characters and descriptions and let her go nuts. But thanks for the offer, it’s really nice of you.

The Events Thus Far

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